This boss has an immensely strong single target front row damage attack. If you want to survive, a mage's Purification spell is a must. Same as the area two boss of The Badlands. accompanied with two mobs that have damage reduction and damage reflection skill. Take her down slowly and without trying to power your way through it and you will be fine.Īn optional strategy is to give her a major blow with your delphics in the first hit. Do not use Delphic on this fight (or as stated below use it only in the beginning before she buffs up). The best strategy for this boss is to slowly take her down using no specials at all and just healing through the damage. (This could be removed prior to patch 3.1 but is still recast after 3 turns) The best you can do is avoid using attacking skills whenever possible and maintain health. Andela also casts a 50% damage reflect spell on herself. Occasionally has been to known to use an even stronger AoE late in the battle, wiping a party just when you think you have her beat.Īndela has weaker attacks than Alikar but uses more AoE attacks. From here on, you will need to start utilizing your shields and heals to survive if you are around 45K BR. This can be a hindrance and is recommended that the boss is killed before it can do this through use of Vulcan Wrath's.ĭoes an extremely strong AoE on her second turn and every 4th turn after that. ![]() This reduces casting speed by 25% for 999 turns, or until the player dies and is revived. It has a AoE freeze spell however, that is used right at the last bar. Weaker teams will have trouble dealing with the AoE but otherwise this boss has no high damage attacks. Does a few random attacks and AoEs for tough magic damage. Strong Physical attack to front row target (overhand) Casts the damage Increase debuff upon reaching his final health bar. He also casts the damage Increase debuff upon reaching his final health bar. Garvol hits for big damage every other turn. Once the boss is down to half a bar of hit points, Muloch will cast a damage Increase debuff on all players. Spawns with four additional worms that do substantial damage. Spawns additional lizards halfway through but these do not deal noteworthy damage. Does single target damage on random player.
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